EVGA GeForce RTX 3080 FTW3 Ultra review: Built to push the bleeding edge of performance

EVGA's GeForce RTX 3080 FTW3 Ultra packs a fantastic custom cooling system and all sorts of extras designed to push clock speeds to 11.

Credit: Brad Chacos/IDG

Borderlands 3

Borderlands is back! Gearbox’s game defaults to DX12, so we do as well. It gives us a glimpse at the ultra-popular Unreal Engine 4’s performance in a traditional shooter.

borderlands 3 Brad Chacos/IDG

Strange Brigade

Strange Brigade is a cooperative third-person shooter where a team of adventurers blasts through hordes of mythological enemies. It’s a technological showcase, built around the next-gen Vulkan and DirectX 12 technologies and infused with features like HDR support and the ability to toggle asynchronous compute on and off. It uses Rebellion’s custom Azure engine. We test using the Vulkan renderer, which is faster than DX12.

strange brigade Brad Chacos/IDG

Total War: Troy

The latest game in the popular Total War saga, Troy was given away free for its first 24 hours on the Epic Games Store, moving over 7.5 million copies before it went on proper sale. Total War: Troy is built using a modified version of the Total War: Warhammer 2 engine, and this DX11 title looks stunning for a turn-based strategy game.

total war troy Brad Chacos/IDG

F1 2020

The latest in a long line of successful racing games, F1 2020 is a gem to test, supplying a wide array of both graphical and benchmarking options, making it a much more reliable (and fun) option that the Forza series. It’s built on the latest version of Codemasters’ buttery-smooth Ego game engine, complete with support for DX12 and Nvidia’s DLSS technology. We test two laps on the Australia course, with clear skies on and DLSS off.

f1 2020 Brad Chacos/IDG

Shadow of the Tomb Raider

Shadow of the Tomb Raider concludes the reboot trilogy, and it’s utterly gorgeous. Square Enix optimized this game for DX12, and recommends DX11 only if you’re using older hardware or Windows 7, so we test with DX12. Shadow of the Tomb Raider uses an enhanced version of the Foundation engine that also powered Rise of the Tomb Raider and includes optional real-time ray tracing and DLSS features.

sotr Brad Chacos/IDG

Next page: Gaming benchmarks, power and thermals

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Brad Chacos

Brad Chacos

PC World (US online)
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