On May 19, 2001, Apple opened its first two retails stores in McLean, Virginia, and Glendale, California. Benj Edwards takes a look back at the events of that day, and how it set the tone for Apple's foray into retail.
Apple platforms through the years
Many Macs are uncommon or hard to find today, but for the sake of brevity (and for fear of the dreaded TL;DR), I’ve decided to examine six of the rarest among them.
The 1970s played host to an explosion in consumer electronics gadgets that changed how we educate, entertain, calculate, and communicate.
From 1970s minicomputers used for military programs (including nuclear weapons) to an IBM punch-card system still keeping the books at a Texas filter supplier, these are the computers that time forgot.
When IBM released its first personal computer, the 5150, 30 years ago, it was deliberately drab--black, gray, and low-key. That's because IBM intended the 5150 to be a serious machine for people doing serious work.
From blinking lights and punch cards to LCDs and 3D flat panels, we trace the 70-year history of the tech that users rely on to see what a computer is doing.
Twenty years ago today, a student at McGill University and some friends launched what many people consider to be the world's first Internet search engine: Archie.
When it comes to game controllers, there’s a fine line between clever and stupid. For every good step forward in controller design, there are a dozen dead ends. Some devices may work very well, but are destined for the dustbin anyway. This slideshow ...
In July 1985, Commodore released an impressive new multimedia PC called the Amiga.
A visual history of the science and sci-fi of phone calls you can see. (And, no, it didn't start with The Jetsons.)
From jumper cards to hard disks, these are the cards, cartridges, and drives that have shaped the world of gaming.
Over the years, people have tried to transfer information from one computer to another in a dizzying number of ways. Here's a look at some of the best, along with others that time forgot.
Brave users of history's earliest computers programmed those massive electronic beasts through jumper wires plugged into arrays of sockets.
Three decades after the debut of Milton Bradley's Microvision, here's a look at how handheld video game systems evolved, from early flops like the Atari Lynx to the gaming innovations of the iPhone.