Ashes of the Singularity: Escalation
Ashes of the Singularity ($40 on Humble) was one of the very first DX12 games, and it remains a flagbearer for the technology to this day thanks to the extreme scalability of Oxide Games’ next-gen Nitrous engine. With hundreds of units onscreen simultaneously and some serious graphics effects in play, the Crazy preset can make graphics cards sweat. Ashes runs in both DX11 and DX12, but we only test in DX12, as it delivers the best results for both Nvidia and AMD GPUs.
GTA V
We’re going to wrap things up with a couple of older games that aren’t really visual barn-burners, but still top the Steam charts day-in and day-out. These are games that a lot of people play. First up: Grand Theft Auto V ($30 on Humble) with all options turned to Very High, all Advanced Graphics options except extended shadows enabled, and FXAA. GTA V runs on the RAGE engine and has received substantial updates since its initial launch.
GTA V is the one game where the older GTX 1080 and GTX 1080 Ti holds a clear (albeit slight) performance advantage over their successors, highlighting that while the cards are similar, there are some noticeable architecture differences under the hood.
Rainbow Six Siege
Finally, let’s take a peek at Rainbow Six Siege ($40 on Humble), a game whose audience just keeps on growing, and one that still feels like the only truly next-gen shooter after all these years. Like Ghost Recon Wildlands, this game runs on Ubisoft’s AnvilNext 2.0 engine, but Rainbow Six Siege responds especially well to games that lean on async compute features.
Like we said in the beginning: Siege loves the RTX 2070’s improved async compute capabilities, and it really shows here.
Next page: Fire Strike, power, and heat